mburki

mburki

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Recent Forum Posts

Help with Fluid Source Sept. 1, 2014, 10:58 p.m.

Hi,

Using Houdini 13.0.401

I have a basic setup of a circle SOP followed by a Fluid Source SOP with the Scalar Volume Method set to Stamp Points.

Circle:
-Primitive Type: Polygon
-Orientation: ZX Plane
-Radius: 6 6
-Divisions: 8
-Arc Type: Open Arc

Fluid Source:
-Container Setings: Initialize: Source FLIP

This will generate a fluid source in the shape of a ring… but what I want is the fluid source to be only at the location of the circle Points…

but when I change the Scalar Volumes Method to “Stamp Points” it adds an additional UNWANTED Source Point at the origin…

this unwanted Source Point disappears if I move the circle away from the origin, e.g. set the “Center” on the Circle SOP to …

is this a Bug?

M.

How to select FLIP DOP object from inside Viewport Jan. 17, 2014, 5:50 a.m.

Hi,

what is the easiest way to select a flip fluid object inside the 3D viewport to be used for Tools from toolshelf that require selecting Fluid Objects…

Everytime I try selecting the object (inside Dynamics Select Mode) it does not recognize my selection and the tool gives me the Error:
“No Fluid object selected”

It does seam to work when I switch to Wireframe mode, but doesn't work when in shaded mode…

Is that by design? does the Dynamics Select Mode ONLY work in Wireframe mode?

thanks,
M.

Whitewater&Mist from ParticleFluids Tools don't work in Jan. 17, 2014, 5:35 a.m.

I did find one preference setting that did cause those tools to no longer work:

Houdini Preferences -> Objects and Geometry -> Preferences -> Default Context Creation:

Create at Object Level => WORKS
Create in Context => DOESN"T WORK