melander

melander

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Step by step tutorial on rig/animation export Feb. 16, 2011, 3:35 a.m.

Hi Community!

I am currently looking for a step by step tutorial/help on the matter of exporting rig/animations using the .dts format and .dsq for animations.

In my current setup the model is working as intended and that part is completely fine. But when i export it the rig does not follow, im pretty sure this is intended and i need to do something extra to accomendate for it, However i don't know how.

I have started fiddling around with .cfg but so far i haven't had any luck.

The process so far have been:

1. create the model
2. texture work
3. adding the autorig
4. make simple animation to see if animation is exporting properly.

Side note: I am exporting for the Torque3D engine so i am checking within the engine in the model viewer if the rig is shown in the character but so far i cant see the nodes.

i however do see that there is a animation added but thats the extent of it cant play the animation since the rig isen't working properly on export.

PS: i am using the Auto rig.

Best regards

Coordinates for points April 7, 2010, 6:04 a.m.

thanks for replying to what probably is the stupidest question in the world we got it no .

Coordinates for points April 6, 2010, 7:24 a.m.

I am very new to this can you please clarify SOP?

Any of the panes? where do i turn on detail view?