Hi Community!
I am currently looking for a step by step tutorial/help on the matter of exporting rig/animations using the .dts format and .dsq for animations.
In my current setup the model is working as intended and that part is completely fine. But when i export it the rig does not follow, im pretty sure this is intended and i need to do something extra to accomendate for it, However i don't know how.
I have started fiddling around with .cfg but so far i haven't had any luck.
The process so far have been:
1. create the model
2. texture work
3. adding the autorig
4. make simple animation to see if animation is exporting properly.
Side note: I am exporting for the Torque3D engine so i am checking within the engine in the model viewer if the rig is shown in the character but so far i cant see the nodes.
i however do see that there is a animation added but thats the extent of it cant play the animation since the rig isen't working properly on export.
PS: i am using the Auto rig.
Best regards
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Houdini Indie and Apprentice » Step by step tutorial on rig/animation export
- melander
- 4 posts
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Houdini Indie and Apprentice » Coordinates for points
- melander
- 4 posts
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thanks for replying to what probably is the stupidest question in the world we got it no .
Houdini Indie and Apprentice » Coordinates for points
- melander
- 4 posts
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I am very new to this can you please clarify SOP?
Any of the panes? where do i turn on detail view?
Any of the panes? where do i turn on detail view?
Houdini Indie and Apprentice » Coordinates for points
- melander
- 4 posts
- Offline
Hi, i am trying to locate where i can see the coordinates for each point in houdini. i cant really find it and have been looking for a while.
Read somewhere i need to turn something on in the pop up menu. Can someone be more specific.
all help is appreciated thanks
Read somewhere i need to turn something on in the pop up menu. Can someone be more specific.
all help is appreciated thanks
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