Radu Popovici

rpopovici

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Skeleton curve implementation based on VDB medial axis Dec. 28, 2019, 11:08 a.m.

Lyubomir, thanks!

It is already merged into sidefx labs project(https://github.com/sideeffects/SideFXLabs). Thus, not sure if it is the latest version..

Skeleton curve implementation based on VDB medial axis Aug. 15, 2019, 11:22 a.m.

@jason_iversen

Honestly, I have no idea. The weight map should look like a thickness/density map. If you combine that with skeleton curve partitioning(limb partitioning) you might get some localized effect similar to the biharmonic weighting. I don't know..

Skeleton curve implementation based on VDB medial axis Aug. 15, 2019, 5:48 a.m.

v7:
- removed several seconds from the post processing phase
- skeleton thinning much faster
- removed some unneeded stuff from the curve refinement phase, also much faster
- the entire process for squab in less than 6 sec - skeleton extraction, thinning and curve refinement

BTW, @lkruel did a great job of integrating a 3d skeleton solution based on this stuff into the game toolset. Luiz, thanks! ..and a thumb up emoji would be nice in the comment section