Skeleton curve implementation based on VDB medial axis

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@jason_iversen

Honestly, I have no idea. The weight map should look like a thickness/density map. If you combine that with skeleton curve partitioning(limb partitioning) you might get some localized effect similar to the biharmonic weighting. I don't know..
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Thanks! I'll take a look at merging your newest changes in as well!
Luiz Kruel
Senior Technical Artist
SideFX
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Big thanks for the knowledge you shared here!
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rpopovici This is incredibly useful, thank you for sharing and apologies for jumping into this not so recent thread.

lkruel
Thanks! I'll take a look at merging your newest changes in as well!
lkruel, when you say merge, does that mean that this (or parts of it) will make its way into houdini?
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Lyubomir, thanks!

It is already merged into sidefx labs project(https://github.com/sideeffects/SideFXLabs). Thus, not sure if it is the latest version..
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Found it, thanks again!
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I naturally followed the breadcrumbs from the houdinigubbins post to this one...and well...WOW. This is remarkable. Thanks for sharing
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