Ryan Roberts


About Me

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United States


Recent Forum Posts

fbx scale import/export options? March 1, 2018, 8:49 a.m.

There is no import scale on the import dialog. However, you can apply the scale to the top node/subnet, or parent the top node/subnet to a node with the desired scale.

Thank you for the reply :-)

Having to manually change the scale every time I import an FBX is not really desirable. Is there a way to script the importing so I can proceduralize the process?

Exporting FBX is also a problem if I can't change the unit scale at time of export. If I use a digital asset, houdini engine seems to take care of any unit scaling in other DCCs, but I can't use a digital asset for everything, some things I have to use an FBX.

Being able to change unit scale at time of fbx import/export would really help me streamline my production pipeline. I'm hoping there's a way to change a setting or script out the process.


fbx scale import/export options? Feb. 28, 2018, 7:14 p.m.


I'm new to houdini and I have a question.

When I'm working with maya or 3ds max, and I export/import an fbx file, I have the option to set a scale:

The same thing with blender

and unreal also has the option to scale when importing fbx

I'm wondering if this type of scale option exists for houdini when importing/exporting fbx?

Thank you in advance! :-)


How do I create special attributes and groups? Feb. 21, 2018, 8:55 a.m.

I'm very new to houdini, and I'm having trouble understanding how to create special attributes and groups in my digital asset. I've been searching the docs and doing google searches, but I can't seem to find information on this topic.

This is the link to the docs:
http://www.sidefx.com/docs/unreal/_attributes.html [www.sidefx.com]

Can someone help me or point me towards some good examples?

Thank you in advance :-)