satory
satory
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Recent Forum Posts
CHOP by Attribute Feb. 8, 2024, 12:51 a.m.
tamteThanks man, the second way looks heavier to compute but it easier, right
you could do some CHOP math if you care about solving it in CHOPs
but easier may be to just use Blendshape SOP to blend between original and CHOP modified P using mask attribute
CHOP by Attribute Feb. 7, 2024, 1:27 p.m.
Hi people!
I searched a lot before asking the question here. Got some messy old solutions...
So, how to control Jiggle/Spring/Whatever_Chop strength with my point attribute, is there some elegant solution?
Thanks!
I searched a lot before asking the question here. Got some messy old solutions...
So, how to control Jiggle/Spring/Whatever_Chop strength with my point attribute, is there some elegant solution?
Thanks!
Render particles with Redshift in Solaris issue. June 14, 2023, 10:07 a.m.
Hi people!
I suddenly discovered following bug with RS particle in Solaris.
Check out the regular scene in OBJ (rendered via RS Render View)and the same scene in Solaris (Scene Import, rendered with RS). The same Dome Light.
regular scene
Solaris scene
As you can see, Solaris particles looks weird, like half splitted spheres with strange reflection and shadows.
And here you can clearly see this parasitic "splitted" pattern.
particles on distance
BTW, Karma result look great.
So what is the problem with RS representation of particles in Solaris?
Thanks a lot!
I suddenly discovered following bug with RS particle in Solaris.
Check out the regular scene in OBJ (rendered via RS Render View)and the same scene in Solaris (Scene Import, rendered with RS). The same Dome Light.
regular scene
Solaris scene
As you can see, Solaris particles looks weird, like half splitted spheres with strange reflection and shadows.
And here you can clearly see this parasitic "splitted" pattern.
particles on distance
BTW, Karma result look great.
So what is the problem with RS representation of particles in Solaris?
Thanks a lot!