stoon

stoon

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vex shaders, stripe and splatter July 1, 2008, 5:19 p.m.

The stripes on a sphere moved -40 units display different striping pattern than at the origin. Here's the hip file.

Thanks

vex shaders, stripe and splatter July 1, 2008, 2:35 a.m.

I have the following question with regard to the vex shaders supplied. In the simplest example, I apply the stripe vex shader thru a material that is defined in a shopnet node in a sphere object. When I move the object or the camera the shading changes. (This is true of splatter as well). I tried popping in a rest position node thinking that perhaps it was a space definition problem, however this did nothing.

Have I missed something obvious? or are these two particular shaders not working? (Other vex shaders such as gingham or spots work fine)

Thanks