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Vertex Animation Textures ROP 2.1 Released Sept. 15, 2020, 7:12 a.m.
I have made a fluid effect in Houdini. When the number of Target prim count is 10000 and the Target texture size is 1024, it is correct to import uE4. But when I import 30000, there will be a broken surface. How to solve? Am I setting the size of the model and map?