William Harley

william_harley

About Me

I started my career doing lighting, lookdev and VFX in Cape Town. Always looking to streamline the character rigging and animation process I got involved in setting up a rigging tools in houdini and assisting animators to get used to the new tools, I have fallen in love with CFX, building rigs ...  more
EXPERTISE
Generalist
INDUSTRY
Film/TV

Connect

LOCATION
Cape Town, South Africa
WEBSITE

Houdini Skills

ADVANCED
Procedural Modeling  | Digital Assets  | Character Rigging  | Lighting  | Pyro FX  | VEX
INTERMEDIATE
Environments  | Motion Editing  | Animation  | Hair & Fur  | Cloth  | Crowds  | Muscles  | Solaris  | Karma  | Fluids  | Destruction FX  | Realtime FX  | PDG  | Python

Availability

Not Specified

My Badges

SideFX Staff
Since Oct 2023

My Tutorials

obj-image Masterclass
APEX Rigging | Masterclass
obj-image Intermediate
Luchador & Chicken

Recent Forum Posts

Metahuman_face_animation_import on retargeted autorigbuilder Feb. 17, 2026, 3:33 a.m.

Im using the copy transform because the two skeletons match, I exported the body animation out of UE. If you where to say use a miximo skeleton, then you would need to use the FBIK solve.

rigCopyTransforms: simple copy of the transforms between two matching skeletons.
FBIK: solve the pos of two unique skeletons using mapping.

Metahuman_face_animation_import on retargeted autorigbuilder Feb. 13, 2026, 7:38 a.m.

Hi, here is an example of how to set that up.
NOTE: Im using the Ada character in this example, from the metahuman project in UE5

metahuman to APEX Feb. 6, 2026, 7:30 a.m.

please have a look here, and see if that helps.
https://www.sidefx.com/forum/topic/101985/?page=2 [www.sidefx.com]

The AutoRig Builder should set the right tags automatically, it looks like our tags are out of date.