William Harley
william_harley
About Me
I started my career doing lighting, lookdev and VFX in Cape Town.
Always looking to streamline the character rigging and animation process
I got involved in setting up a rigging tools in houdini and assisting animators to get used to the
new tools, I have fallen in love with CFX, building rigs ... more
I started my career doing lighting, lookdev and VFX in Cape Town.
Always looking to streamline the character rigging and animation process
I got involved in setting up a rigging tools in houdini and assisting animators to get used to the
new tools, I have fallen in love with CFX, building rigs for films, games and cinematics. less
EXPERTISE
Generalist
INDUSTRY
Film/TV
Connect
LOCATION
Cape Town,
South Africa
WEBSITE
Houdini Skills
ADVANCED
Procedural Modeling | Digital Assets | Character Rigging | Lighting | Pyro FX | VEX
INTERMEDIATE
Environments | Motion Editing | Animation | Hair & Fur | Cloth | Crowds | Muscles | Solaris | Karma | Fluids | Destruction FX | Realtime FX | PDG | Python
Availability
Not Specified
My Badges
SideFX Staff
Since Oct 2023
My Houdini Content
Recent Forum Posts
Metahuman_face_animation_import on retargeted autorigbuilder Feb. 17, 2026, 3:33 a.m.
Im using the copy transform because the two skeletons match, I exported the body animation out of UE. If you where to say use a miximo skeleton, then you would need to use the FBIK solve.
rigCopyTransforms: simple copy of the transforms between two matching skeletons.
FBIK: solve the pos of two unique skeletons using mapping.
rigCopyTransforms: simple copy of the transforms between two matching skeletons.
FBIK: solve the pos of two unique skeletons using mapping.
Metahuman_face_animation_import on retargeted autorigbuilder Feb. 13, 2026, 7:38 a.m.
Hi, here is an example of how to set that up.
NOTE: Im using the Ada character in this example, from the metahuman project in UE5
NOTE: Im using the Ada character in this example, from the metahuman project in UE5
metahuman to APEX Feb. 6, 2026, 7:30 a.m.
please have a look here, and see if that helps.
https://www.sidefx.com/forum/topic/101985/?page=2 [www.sidefx.com]
The AutoRig Builder should set the right tags automatically, it looks like our tags are out of date.
https://www.sidefx.com/forum/topic/101985/?page=2 [www.sidefx.com]
The AutoRig Builder should set the right tags automatically, it looks like our tags are out of date.