William Harley
william_harley
About Me
I started my career doing lighting, lookdev and VFX in Cape Town.
Always looking to streamline the character rigging and animation process
I got involved in setting up a rigging tools in houdini and assisting animators to get used to the
new tools, I have fallen in love with CFX, building rigs ... more
I started my career doing lighting, lookdev and VFX in Cape Town.
Always looking to streamline the character rigging and animation process
I got involved in setting up a rigging tools in houdini and assisting animators to get used to the
new tools, I have fallen in love with CFX, building rigs for films, games and cinematics. less
EXPERTISE
Generalist
INDUSTRY
Film/TV
Connect
LOCATION
Cape Town,
South Africa
WEBSITE
Houdini Skills
ADVANCED
Procedural Modeling | Digital Assets | Character Rigging | Lighting | Pyro FX | VEX
INTERMEDIATE
Environments | Motion Editing | Animation | Hair & Fur | Cloth | Crowds | Muscles | Solaris | Karma | Fluids | Destruction FX | Realtime FX | PDG | Python
Availability
Not Specified
My Badges
SideFX Staff
Since Oct 2023
My Houdini Content
Recent Forum Posts
Apex Abstract Control : how to customize Nov. 24, 2025, 8:24 a.m.
Hi here are some examples of how to create controls groups and custom triggers.
locking or unpromoting parameters Nov. 24, 2025, 2:05 a.m.
Yes, that is not possible at the moment.
Apex rig blenshapes Nov. 21, 2025, 2:16 a.m.
This is how you add blendshapes to the mesh.
https://www.sidefx.com/docs/houdini/character/kinefx/blendshapes.html [www.sidefx.com]
This is the standard way to add blendshapes to a character for kinefx and Apex.
In the apex rig use the blendshape component,
https://www.sidefx.com/docs/houdini//character/kinefx/rig_components/blendshape.html [www.sidefx.com]
it will automatically pick up the blendshapes from the mesh and create sliders for them in the viewport.
https://www.sidefx.com/docs/houdini/character/kinefx/blendshapes.html [www.sidefx.com]
This is the standard way to add blendshapes to a character for kinefx and Apex.
In the apex rig use the blendshape component,
https://www.sidefx.com/docs/houdini//character/kinefx/rig_components/blendshape.html [www.sidefx.com]
it will automatically pick up the blendshapes from the mesh and create sliders for them in the viewport.