William Harley

william_harley

About Me

I started my career doing lighting, lookdev and VFX in Cape Town. Always looking to streamline the character rigging and animation process I got involved in setting up a rigging tools in houdini and assisting animators to get used to the new tools, I have fallen in love with CFX, building rigs ...  more
EXPERTISE
Generalist
INDUSTRY
Film/TV

Connect

LOCATION
Cape Town, South Africa
WEBSITE

Houdini Skills

ADVANCED
Procedural Modeling  | Digital Assets  | Character Rigging  | Lighting  | Pyro FX  | VEX
INTERMEDIATE
Environments  | Motion Editing  | Animation  | Hair & Fur  | Cloth  | Crowds  | Muscles  | Solaris  | Karma  | Fluids  | Destruction FX  | Realtime FX  | PDG  | Python

Availability

Not Specified

My Badges

SideFX Staff
Since Oct 2023

My Tutorials

obj-image Masterclass
APEX Rigging | Masterclass
obj-image Intermediate
Luchador & Chicken

Recent Forum Posts

Apex Abstract Control : how to customize Nov. 24, 2025, 8:24 a.m.

Hi here are some examples of how to create controls groups and custom triggers.

locking or unpromoting parameters Nov. 24, 2025, 2:05 a.m.

Yes, that is not possible at the moment.

Apex rig blenshapes Nov. 21, 2025, 2:16 a.m.

This is how you add blendshapes to the mesh.
https://www.sidefx.com/docs/houdini/character/kinefx/blendshapes.html [www.sidefx.com]

This is the standard way to add blendshapes to a character for kinefx and Apex.
In the apex rig use the blendshape component,
https://www.sidefx.com/docs/houdini//character/kinefx/rig_components/blendshape.html [www.sidefx.com]
it will automatically pick up the blendshapes from the mesh and create sliders for them in the viewport.