
William Harley
william_harley
About Me
I started my career doing lighting, lookdev and VFX in Cape Town.
Always looking to streamline the character rigging and animation process
I got involved in setting up a rigging tools in houdini and assisting animators to get used to the
new tools, I have fallen in love with CFX, building rigs ... more
I started my career doing lighting, lookdev and VFX in Cape Town.
Always looking to streamline the character rigging and animation process
I got involved in setting up a rigging tools in houdini and assisting animators to get used to the
new tools, I have fallen in love with CFX, building rigs for films, games and cinematics. less
EXPERTISE
Generalist
INDUSTRY
Film/TV
Connect
LOCATION
Cape Town,
South Africa
WEBSITE
Houdini Skills
ADVANCED
Procedural Modeling | Digital Assets | Character Rigging | Lighting | Pyro FX | VEX
INTERMEDIATE
Environments | Motion Editing | Animation | Hair & Fur | Cloth | Crowds | Muscles | Solaris | Karma | Fluids | Destruction FX | Realtime FX | PDG | Python
Availability
Not Specified
My Badges
SideFX Staff
Since Oct 2023
My Houdini Content
Recent Forum Posts
APEX Reverse foot doesn't affect ik_tip Oct. 14, 2025, 3:22 p.m.
Your welcome.
Is it possible to drive an animation with a control? Oct. 13, 2025, 10:23 a.m.
Hi, This is a little more advanced. But you can use channel prims to drive the animation.
Is this a bug?? Any fix? Oct. 13, 2025, 8:31 a.m.
Hi, it looks like the shears are messing with the pivot position. You can delete the transform attrib after the fuse to reset the scales. or you can add a wrangle node to reset the scale using a polar decomposition. 3@transform = polardecomp(@transform);