APPLIED HOUDINI - RIGIDS II - STRUCTURE DESTRUCTION
In Rigids II, we will take what we learned about leveraging instancing in rigid body simulations from Rigids I, and apply it to a super-detailed building demolition! We will talk a lot about advanced constraint creation and management techniques, swapping instance geometry, and applying custom forces and rules for breakage. After we find the best simulation parameters by wedging our simulations, we'll render out a great looking sim!
COMMENTS
Vikas Sharma 6 years, 4 months ago |
I need help regarding this tutorial in part where instance geometry is swapped i used same expression to aling same rotaion and transformation but in my file. Its getting very weared plz help mee
StevenKnipping 6 years, 4 months ago |
Hello! Please feel free to email me at contact@appliedhoudini.com!
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