A very basic tutorial about how you can use Material Style Sheets to shade your packed primitives in Houdini.
More from Mikael Pettersén
3 weeks, 2 days ago
Viewport behavior in 16.0.671 is different and similarly broken for Primitive Group Condition - asterisk catch-all doesn't work on render or in viewport but setting via ranges eg. 0.99 does work in render...
that last comment is when using primitives - behavior is as expected with polygons as primitive type ;)
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