Learn how to create cloth and hair dynamic simulations using Houdini software. Don't worry about your level because this is a step by step course available in English and Spanish. You will enjoy the first part of the course with me Marc Dominguez and during the second part, my friend Gerard Pasqual is going to drive you through the creation and the simulation of the hair. I hope you will enjoy the course as much as I enjoyed preparing it.





The first part of the course, Marc is going to teach you:


  • Prepare your geo for cloth

  • Extend animation cycles from Mixamo in Houdini

  • Blend your geos

  • SDF push system

  • Simulations

  • Flipbooks

  • Caching

  • Camera Aims

  • Anim Stiffness

  • Post Process

cloth part


hair part

The second part of the course, Gerard is going to teach you:


  • Prepare your geo for hair

  • Guides generation

  • Hairgen node

  • Second layer tests

  • Dynamic hair

  • Lighting & Shading your scene

  • Hair caches

  • Rendering



Meet Gerard & Marc

Authors of the course

Gerard Pasqual @3Dpasqual

 I started in the 3D world when I was studying a grade in 3D animation, video games, and interactive environments at Vic University [ TEKNÓS ] in 2014. When I finished, I started a Master's degree in special effects and postproduction for cinema at FX Animation School for three years. My last job was at MPC Film Montreal, Canada as an FX artist and there I met Marc.

Marc Dominguez @marcdomvfx

I studied Audiovisual Media at the Polytechnic University of Catalonia. After spending half of a year finishing my studies at the Karelia University of Applied Sciences, Finland I came back to Barcelona to start a Master's degree in VFX  for cinema at FX Animation School for two years. My last job was at MPC Film Montreal, Canada as an FX artist and there I met Gerard.



Thank you for your trust in us. We hope you will learn a lot and have a good time 

REMEMBER THAT IF YOU CAN DREAM IT YOU CAN RENDER IT






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