In this lesson, you will learn how to create a procedural asset in Houdini then publish it for use in UE4. You will also learn how to promote parameters to build a UI for the asset which show up in the Details panel in the Unreal Editor. This lesson will help you get comfortable working back and forth between Houdini and UE4.



Robert Magee is a Senior Product Marketing Manager at SideFX who has been working with Houdini for over 15 years. He has created lots of learning material and demos designed to help artists understand how going procedural with Houdini can benefit their work.

More from Robert Magee


  • cheesepants 2 years ago  | 

    I follow the tutorial but when I import the digital asset in unreal 4.10 the houdini logo remains and my digital asset does not load the geometry. I downloaded the haunted staircase and it works. But I am not sure why my digital assets don't work. I am in houdini 15.5.489. I have re installed different versions of houdini to test it out but neither of them work. I am using a mac book pro.

  • bunswoDS 2 months, 1 week ago  | 

    When following this tutorial in Houdini 16.5 and Unreal 4.19 I export via Create Digital Asset ... and it gives the file an extension of .hdalc

    ... and when I then go to import it into Unreal I get an error ... unknown file type .hdalc

    Houdine Engine is installed via the SideFX installer in D:\Program Files\Epic Games\UE_4.19\HoudiniEngine and also in D:\Program Files\Epic Games\UE_4.19\Engine\Plugins\Runtime

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