In this lesson, you will learn how to create a procedural asset in Houdini then publish it for use in UE4. You will also learn how to promote parameters to build a UI for the asset which show up in the Details panel in the Unreal Editor. This lesson will help you get comfortable working back and forth between Houdini and UE4.
COMMENTS
cheesepants 8 years, 6 months ago |
I follow the tutorial but when I import the digital asset in unreal 4.10 the houdini logo remains and my digital asset does not load the geometry. I downloaded the haunted staircase and it works. But I am not sure why my digital assets don't work. I am in houdini 15.5.489. I have re installed different versions of houdini to test it out but neither of them work. I am using a mac book pro.
bunswoDS 6 years, 8 months ago |
When following this tutorial in Houdini 16.5 and Unreal 4.19 I export via Create Digital Asset ... and it gives the file an extension of .hdalc
... and when I then go to import it into Unreal I get an error ... unknown file type .hdalc
Houdine Engine is installed via the SideFX installer in D:\Program Files\Epic Games\UE_4.19\HoudiniEngine and also in D:\Program Files\Epic Games\UE_4.19\Engine\Plugins\Runtime
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