Over the course of this tutorial we will cover things like particle creation using Houdini’s powerful pop network, and then manipulating those particles using things like Pop force, Drag force, point VOP’s and Point wrangles. From there we will touch on the lighting our particles using the extremely versatile Houdini geometry lights, and then we’ll move on to illustrate how easy it is to create and “art direct” star fields using the Houdini scatter node all while using a minimal amount of scripting.To close things out we will cover rendering, and how to leverage the power of light selects in Houdini to make our comps more dynamic in Nuke. By the end of this tutorial I’m confident you’ll love working in Houdini as much as I do to create these types of particle simulations.

CREATED BY

TIMOTHY HANSON

Tim is an Emmy Award winning VFX / CG Supervisor at Zoic Studios in Los Angeles, CA with over 17 years of production experience working for studios like Digital Domain, Pixomondo, Bad Robot, MPC, Mirada, The Mill, Method Studios, and Google to name a few. His most recent work has been featured in titles such as Avengers Age of Ultron, Fast 8, Walking Dead, and Legion where he worked as an on the box VFX/CG Supervisor.

More from Timothy Hanson

COMMENTS

  • There are currently no comments

Please log in to leave a comment.