Welcome to Varomix Trix, in this series I'll show you tricks that I've learned along the way in my career, some are really simple but I think all of them will be useful.

In this lesson we'll learn how to Export Houdini native particles to Maya using the very cool Arnold Renderer, this is a great option since Arnold comes by default with Maya and you might already have your pipeline using it.

Support us by buying our NEW training

and our New TOOL Tabttoo ► https://mixtrn.com/product/tabttoo/

Houdini Engine to Unreal Engine Workflow ►https://mixtrn.com/course/houdini-engine-to-unreal-engine-workflow/

Render and Compositing ► https://mixtrn.com/course/rendering-and-compositing-the-lamp-project-3/

UVs and Shading ► https://mixtrn.com/course/uvs-and-shading-the-lamp-project-2/

CREATED BY

VAROMIX WEY

Varomix has created a vast library of Houdini training over years. Recently he has started on his own venture with MIX Training, a training and community resource for Houdini, Unreal Engine, Python and much more. He also works as a procedural artists at AI.Reverie, building worlds to aid computer vision algorithms. If that alone is not enough, Varomix also find a little escape through his metal band WEYEZ.

More from varomix Wey

COMMENTS

  • There are currently no comments

Please log in to leave a comment.