In this tutorial I will describe how to write a simple Houdini node operating on VDB volumes. It is a result of my recent HDK explorations and the purpose of the node is to activate voxels in VDB volume based on input points. I will try to describe the process as simple as possible, so even if you do not have much experience with C++ hopefully you will be able to follow along :)
COMMENTS
xianfengjin 6 years, 2 months ago |
cool
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