It is finally here! We are proud to present the second part of our bestseller course: Houdini Renascence Program.
We have prepared an amazing training experience for you to learn how to create simulations of the highest quality and make the leap into your new career as a VFX Artist.
In this course, you will create ten projects from scratch. We will guide you step by step, using the latest tools and workflows offered by Houdini 18, working efficiently, quickly, and in an easy-to-understand way.
This course is aimed at all VFX students and artists who want to expand their knowledge of Houdini.
Houdini Renascence Program Vol. 02 is an intermediate level course, so students must have knowledge of the software or should have taken one of our basic level courses.
Your skills will improve over time, but for that to happen, you have to start now!
MODULE I - THE ART OF DESTRUCTION
The first thing you will do in this course is become the god of destruction. With your new powers, you will learn how to destroy every asset we have prepared for you.
We will work on three projects from start to finish as we teach you how to use the new tools and workflows for Rigid Bodies that Houdini includes in its latest version.
At the end of this module, you will be prepared to approach destruction projects from a practical perspective, working easily and efficiently, and achieving outstanding production quality.
MODULE II - ANIMAL FURY
In the second module, you will learn to master the magic of Vellum Solver.
Through the weeks, we will use Vellum to create a variety of VFX that we will combine to create this module’s project.
You will learn to get the most out of this solver to simulate soft bodies, cloths, and grains.
By the end of this module, you will have the necessary knowledge to apply these techniques to bring your projects to life using Vellum.
MODULE III - MASSIVE CONTROL
Have you ever imagined what it would be like to have the power to command crowds? In this module, you will take control of Houdini’s crowds, learning how to configure and direct them with the highest level of precision.
We will have fun creating four projects that cover different situations and will help us explore a variety of techniques and tools you will need to establish a solid foundation for crowd simulations.
Are you ready to take control?
MODULE IV - UNCONTROLLED CHAOS
We saved the best for last! Are you ready to wreak havoc?
In the last project of the course, we will crash a helicopter into the ground!
You will learn to create fire, smoke and produce a tremendous explosion using the new and powerful Pyro Sparse Solver.