If you would ever had troubles with layering materials in Substance Designer, you can simply simulate the result and bake out the heightmap. You don't have to worry anymore about intersections of shapes.The video will show how you can set up a simple simulation and save the result in a "realtime" heightmap. This heightmap is then used in Substance Designer to create a material.



Simon is a tech Artist that loves building procedural tools and assets. By adding more and more procedural approaches to his workflow, he is able to build 3D models with speed and flexibility. During his studies at Digital Arts and Entertainment, he taught himself how to work with Houdini. After his studies, he started working on Ary and the Secret of Seasons at eXiin. Currently he is a Houdini freelancer and focuses on creating procedural content.

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  • rossisbudda 5 months, 4 weeks ago  | 


    While I appreciate learning some new techniques here, I wonder why you would use this approach rather than rendering through an orthographic camera?


    • rossisbudda 5 months, 4 weeks ago  | 

      Ah, I can see you would use this for fast iteration, then bake "properly" later. :)

      • Siver 5 months, 4 weeks ago  | 

        It is indeed for fast iteration and exploration of your material. And for clean results it is also best to render it out.
        Recently made one big HDA from the tutorial and you can easy plugin models and get height maps.

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