In this tutorial Moeen will be going through how to create a Doctor Strange-style portal effect in Houdini. It's VEX heavy and can be a lot to take in but we're trying to make it easier for everyone by going through it over at our blog post. We'll try to keep our next tutorial a little less VEX intense for anybody who is trying to avoid VEX like the plague. But, for now, we'll get you thinking with portals.
The music used in the intro: Charles the First (ft.Clozee) - The Mist
For more in-depth explanation: https://www.ninebetween.com/single-post/DoctorStrangePortalTutorialHoudini
VEX documentation: http://www.sidefx.com/docs/houdini/vex/functions/index.html
COMMENTS
niczoom 6 years, 8 months ago |
Thanks for the tutorial. I found the VEX very informative and have picked up some helpful tips! Spoken well, nice and clear.
MarceloSousa 6 years, 7 months ago |
I reaky like this videos, they help very much!
But... I can't reder the shader, the render seems like a particles default shader....
absorbentghost 6 years, 6 months ago |
Can we get the scene files to go along these?
forrestvfx 5 years, 12 months ago |
Great tutorial!
luscho2005 5 years, 8 months ago |
dont get it alt ´+ E right
luscho2005 5 years, 8 months ago |
float xdir = sin(@time*3)/2;
float ydir = cos(@Time*3)/2;
vector direction = set(xdir,ydir,0);
float r = fit01(rand(@ptnum*@Frame),0.1,0,5);
@N+=cross(@N,direction)*r;
did I something wrong?
luscho2005 5 years, 8 months ago |
is there anithing wrong cannt find something but mine Portal is looking wear after this
float timer = 2*@Time-@curveu;
@brightness=chramp('timing_ramp',timer);
@N=fit01(@brightness, 0.4, 0.6);
whole expression
float flare = fit01(abs(sin(@Time)),0.5,1);
@N *= flare;
float xdir = sin(@time*3)/2;
float ydir = cos(@Time*3)/2;
vector direction = set(xdir,ydir,0);
float r = fit01(rand(@ptnum*@Frame),0.1,0.5);
@N+=cross(@N,direction)*r;
float timer = 2*@Time-@curveu;
@brightness=chramp('timing_ramp',timer);
@N=fit01(@brightness, 0.4, 0.6);
Moeen 5 years, 8 months ago |
Hi Luscho,
The issue is likely due to:
float xdir = sin(@time*3)/2;
VEX is case sensitive so you need to ensure that @time is @Time.
Try this and see if it helps:
float xdir = sin(@Time*3)/2;
Hope that helps :)
Yann Nicolas 3 years, 11 months ago |
Hi, this link isn't avalaible anymore:
https://www.ninebetween.com/single-post/DoctorStrangePortalTutorialHoudini
Where can we find the more in-depth explanation you mention?
BTW, your Houly Challenge serie is phenomenal!
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