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Learn how to animate APEX characters directly inside Solaris in Houdini 22 while working with scene assets, lighting, and layout context. This tutorial covers importing APEX characters, adding multiple characters, managing packed rig data, and using Scene Animate in a USD-based environment.

You’ll also explore combining SOP and Solaris workflows, importing APEX scenes back into Solaris, working with locked base animation, and adding new layers for final adjustments. This workflow is valuable for animators who want to refine character animation inside a fully lit Solaris scene while maintaining flexibility between SOPs and USD.

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