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Learn how to use the Scatter Instances LOP in Solaris to procedurally scatter assets across terrain using USD and Hydra-based workflows. This tutorial covers referencing multiple asset prototypes, setting source geometry, choosing between deferred and immediate execution modes, and scattering large numbers of plants across a scene.

You’ll also explore practical techniques including mask-based scattering, slope controls, surface orientation, random rotation, prototype groups, scattering weights, and point instancer avoidance. This workflow is valuable for artists who want to create dense, natural environment layouts in Solaris while maintaining control over performance, distribution, and art direction.

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COMMENTS

  • LukeP 3 weeks, 1 day ago  | 

    Absolutely love those how to videos. Should be a how to for every topic in the manual, including foundational and overview of ever node!

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