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How to Use the Timeline in a real VFX Production Pipeline?


Most tutorials never explain this. People often start at frame 1(or frame 1001) without saying why. Even in professional workflows, this key detail is usually ignored.


In this "short" course, I cover how timelines actually work in real VFX production, including FPS (frames per second) and industry standards. I also show how to use the Graph Editor (Curve Editor and Dope Sheet), manage keyframes, and apply practical animation tips used in real projects.


What You’ll Learn:


  • Timeline fundamentals and FPS (frames per second)
  • Keyframes and animation basics
  • Graph Editor (Curve Editor & Dope Sheet) and curve behavior
  • Playbar hotkeys and workflow speedups
  • Practical animation examples
  • How to create looping animations (2 methods)
  • Custom UI for animation controls
  • Parenting and hierarchy setup for the controller
  • Using the Pose Tool


Enjoy

Matteo Migliorini




CREATED BY

MATTEO MIGLIORINI

I’m Matteo Migliorini (you can call me "Mat"), a Senior FX Artist with over 10 years of experience delivering high-quality FX for feature films, episodic productions, and commercials. I specialize in Houdini FX and simulation, creating effects such as destruction, fluids, smoke, and cloth, with a strong focus on control, art direction, and production efficiency. With a background as a 3D Generalist, I understand the full CG pipeline and make informed decisions to ensure seamless integration into final shots. I approach FX with a production mindset, focusing on consistency, efficiency, and scalability. I’m used to working in fast-paced environments, handling feedback quickly, and delivering reliable results under tight deadlines.

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