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In this training series, we're going to create an Ice Cream Commercial, in Houdini, starting from scratch.

We'll use different techniques to model the various pieces, a couple of fracturing workflows for the stick and the chocolate; we're going to setup a Flip simulation for the Cream and animate the rest with some Vex Code.

The texturing part is done in Substance Painter, very beginner stuff, and it's explained step by step.

Everything will be rendered into Karma with separate AOVs for compositing.

In the last video, I'll briefly show my compositing setup in Nuke but it's not a step-by-step guide.


Hope you'll enjoy it ^^

CREATED BY

GIUSEPPE FLORA

3D Artist & Houdini Certified Instructor with years of experience in CGI, motion graphics, and procedural FX. I specialize in Houdini-based workflows — from particle systems and simulations to creative coding and generative visuals — and I enjoy breaking things apart to understand how they work (and then sharing that process with others). Alongside my own projects, I create tutorials and workflow content focused on practical, real-world Houdini techniques. Whether it's a deep-dive into a specific node setup or experimenting with unconventional approaches, I'm always looking for new ways to push what's possible procedurally. I'm currently available for freelance and contract work — feel free to reach out if you're looking for a Houdini artist or technical instructor for your next project.

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