Karma, A Beautiful Game is brought to you by Moeen Sayed, the creator of the Houdini isn’t Scary and VEX isn’t Scary tutorial series. With Houdini 19, Karma is production ready and these new lessons let you explore its key features and capabilities.
Learn how to transition to Karma from Mantra and how to work within the Solaris context. Learn how to set up shaders with VEX and MaterialX then explore Motion Blur, Depth of Field, AOVs and other render settings that control the quality of your final image. These lessons will give you a good working knowledge of the Karma renderer.