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TOTAL DURATION: 1h 32m 25s
Learn how to rig a full character in Houdini using APEX. APEX is a brand new KineFX context designed to deliver an animator-friendly environment that is built using a robust procedural rigging toolset.
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COMMENTS
olcanebrem 1 year, 4 months ago |
project files broken
leconte 1 year, 4 months ago |
indeed, project files are broken !
skadbone1 1 year, 3 months ago |
yes, please reupload project file, thx
rmagee 1 year, 3 months ago |
Project Files Fixed
eduardobieta 1 year, 2 months ago |
Really good guide ;)
bleman 1 year, 2 months ago |
Its a 5 star tutorial, hopefully it will average out at that. thanks, you are helping me a lot.
h_arslane 2 months ago |
Amazing Work! Thanks for sharing :D
Pastorgraphics 1 month, 2 weeks ago |
I got all the way to the last video before getting into trouble. The first autorig component is throwing an error saying, ": No transform attribute exists, unable to compute local transforms"
Any idea what I'm doing wrong?
tokarniyceh 2 weeks, 5 days ago |
I don’t understand what people like about this tutorial. It’s just someone documenting their own work, nothing more. There’s no explanation of the concepts, no “why” behind the actions — why we’re doing this, what we get from it, why it has to be done this way, or how else it could be approached. This is not a tutorial, it’s just a series of exercises repeated over and over. The author seems to be in a rush, flying through everything. Please, stop! Explain why you’re talking about bones, how they can be connected. Otherwise, this isn’t a rigging tutorial — it’s nonsense. After the very first episode, I already had a headache. I wasn’t just confused — I literally didn’t understand what was being done or why.
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