Improve Character Animation using a very Procedural Technique like Vellum Skinning to correct Geometry Overlaps!

CREATED BY

BUBBLE PINS

Transitioning from a coder to a 3D artist. Houdini was the best option for me after I explored a different number of 3D software applications. I love the procedural workflow in Houdini and how easily accessible the attributes of the geometry are available to the user. This makes it a lot easier to focus on creating a good render and less time wasted on trying to figure out how to access certain geometry points or edges.

More from bubble pins

COMMENTS

  • There are currently no comments

Please log in to leave a comment.