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Topics Covered

Part 1: Introduction to RBD

  • What You Need for RBD Simulation:
  1. Setting Up RBD Packed Objects
  2. Ensuring Unique Names on Points
  3. Using RBD Point-Level Constraints Primitive-Level
  • !!! Note: Bullet Solver does not accept volume collision.
  • Procedures:
  • Explore physical properties.
  • Implement RBD fracture and activation.
  • Set up proper collision detection and apply forces (pop_drag, pop_spin_drag).
  • Animate objects along a path.
  • Simulate using proxy objects, cache points representing packed objects, and transfer point cache to high-resolution geometry.

COMMENTS

  • fredrou69 2 months ago  | 

    Hello Sergio,

    Thank you for your great tutorial. I have a question concerning the attribute wrangle you've created to make a speed attribute out of the velocity attribute : this wrangle is not connected out to the debris node and yet it works. I just wonder how is that possible? I would have connected between the trail node and the debris node. Right now it's branching out…Thank you for your answer.

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