In this video, we're going to apply randomized materials on crowd agents, or zombies, using the Material Style Sheets in Houdini. We start by making a new Style Sheet Parameter, then add an override (this is the material that we're going to do the override on and then randomize different materials with). We can also use Set Target from Viewport Selection to pick which zombie we want to do the override on, or apply the override to all agents. We'll also plug in some CVEX scripts that were prepared earlier, which will randomize our textures. 

CREATED BY

SIDEFX

For over thirty five years, SideFX has been providing artists with procedural 3D animation and visual effects tools designed to create the highest-quality cinematic results. We are passionate about what our customers do because our roots are in production, both as artists and as pioneering technical innovators.

More from SideFX

COMMENTS

  • dansidi 7 years, 9 months ago  | 

    "We'll also plug in some CVEX scripts that were prepared earlier, which will randomize our textures."

    Please give us all the pieces of the puzzle, so that we can use this tricky part of the software.

    Thanks!

  • mackerBaehr 7 years, 7 months ago  | 

    yes please, need that

  • Sebastien Levieux 3 years, 5 months ago  | 

    it is like a secret to have those previous video...nobody answer....

Please log in to leave a comment.