MOGRAPH TRAILS & PLEXUS PART 1 | GENERATING MOVING POINTS WITH VOPS
This tutorial is part of the series „Houdini FX for Motion Graphics“. In this series, 3D- & VFX-Trainer Helge Maus (www.pixeltrain.de) demonstrates, how the procedural approach of Houdini FX can help the artist to be more effective in the fields of Motion Graphics, Creation and Commercials. Step by step he shows how you can generate points on surfaces and volumes, move them without complex particle systems, connect them with a Plexus Effect and generate trails through different approaches. Finally, he shows how to render these effects in Mantra and how to use the needed attributes.
COMMENTS
Simoleo 6 years, 11 months ago |
Finally, a quick and interesting tutorial, well done and thank you very much:)
pixeltrain 6 years, 11 months ago |
Thanks, Simoleo :-)
maxsniezek 6 years, 11 months ago |
Great tutorial with many important explanation thank's a lot ! :)
pbritton 5 years, 1 month ago |
Excellent tutorial.
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