In this Masterclass, we describe how you can leverage PDG to seamlessly blend manual workflows with procedural ones.

COMMENTS

  • TwinSnakes007 4 years, 5 months ago  | 

    This area of PDG is of great interest to me. I've envisioned some process were a Primary simulation is performed, and then feed into PDG to create secondary, tertiary and beyond "reactions" to the Primary simulation event. Each previous iteration output becomes static and the "reaction" is the dynamic portion of the current simulation. All sent off to the farm to spit out performances, then constructed into a video for review and either adoption/rejection.

    Its a great content creation mechanic versus the traditional frame-by-frame rigging animation workflows. I cant think of another tool that could perform all those task from a single product. like Houdini can.

    If you could provide a some guidance on that front, it would be appreciated - even something as simple as say, a bouncing ball setup would be a great starting point.

  • DASD 4 years, 5 months ago  | 

    This is really interesting stuff, for me. Could you please share the file, or at least the injection-setup?

  • Tyler Strasser2 1 year, 8 months ago  | 

    What do we use now instead of mappers? In the docs it says partitioners but those don't keep the downstream nodes 'remembered'. How do we use the new partition nodes like this as mappers?

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