MATHEMATICAL FOUNDATIONS FOR PROCEDURAL ARTISTS
These lessons build practical math foundations for procedural artists using SOPs and VEX. They start with the basic objects that show up everywhere in procedural work: integers, floating point numbers, vectors, distance, dot product, and linear interpolation.
The later lessons move into functions: what they are, how domains, images, and graphs help describe them, how shifting and scaling changes their behavior, and how piecewise definitions, addition and multiplication can be used to build new functions from basic ones. The material is dense, so it can work as a focused review, but if the ideas are new, I recommend going slowly, pausing often, and experimenting with the examples as you watch.
The lessons are still being released and more videos will be added.
COMMENTS
Anthony_Buckley 4 days, 22 hours ago |
Thank you for putting this together all in one tidy place. Now I don't have to go back to university after decades.
vproschl 18 hours, 39 minutes ago |
I am glad you like it, thank you!
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