Procedural City in HoudiniFX VOL 1 : Building Generator







Hello everyone. and welcome to this course procedural City Vol 1 building generator .
 
1 year ago I received an email from one of my customers. He asked me To record a tutorial about procedural City in HoudiniFX and I did it .
 
In this course you will see with me how I can convert those boxes to this nice building Just buy one click.
 step-by-step I will start with you on this journey to see how we can create a smart system  in Houdini FX. This system can decide where to add a window, where to add a balcony  , how to create  procedural UV, and  How to use the imported materials from Quixel megascans , manipulate and modify it.
 
Using this tool you can generate an infinite number of buildings. I will use those buildings in vol 2 to create a beautiful city.
I will show you how to create every tiny detail you see in this building from scratch !!!
 
I will stay away from complexity and the use of code .
In addition to procedural modeling skills, this course will give you a broad idea of creating procedural UV’s and manipulating textures .
 
Creating a PDG network is on our list in this course and the final render will be explored in Mantra & RedShift. Now I'll let you watch this presentation of the final result of testing this system to randomly generate 50 different buildings  !!!
thank you
more info here : hossamfx.org/procedural-building-generator


Videos : 65 video lesson with audio (1920 × 1080).
Duration – over 18 hours   Houdini FX version – 18.5
Level – Beginner, intermediate & Advanced

All Project Files included

Purchasing this course you will get :

1-65 video lessons (1920*1080) (downloadable)

2-Project files for every Lesson, included All Models and Textures

3-Two sessions to chat and talk about your work, feedback, issues answer all your questions on Zoom Meeting software (one hour for each session) .


Kind Regards!!!

HossamAldin Alaliwi

www.hossamfx.org

COMMENTS

  • steeevenjohnson 3 years ago  | 

    Interesting video tutorials, thanks for sharing. Do you think cloudy ceilings on the upper floors of such buildings make sense? If you do not know what it is, you can see it here https://openceilings.nl/

    • HossamAldin 3 years ago  | 

      Thank you Dear, yes it is possible to add like those ceilings to the procedural building !!!

  • jchall 2 years, 8 months ago  | 

    how does this work if you want to have different style buildings in the same scene.

    • HossamAldin 2 years, 8 months ago  | 

      Hi, in fact this option is not covered in the course but you can randomly generate various building and re scatter in the scene as you want, the option that you talking about will be covered in the second part of this course !!!

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