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This tutorial shows the power and customizability of procedural setups in Houdini demonstrated on a simple object - an elevator gate. Students will explore the basics of procedural modeling and explore how to use math + vex code to create a simple animation.

CREATED BY

DAMIAN THORN-HAUSWIRTH

Damian Thorn-Hauswirth has worked professionally in various capacities in the animation industry for over a decade. He returned to the University of Central Florida in 2019 to obtain an MFA in Animation and Visual Effects in order to teach. His virtual reality thesis production, Castle of Unknowing, went on to become a semi-finalist at the student Academy Awards and premiered at the Ottawa International Animation Festival. Exemplified by this production, he hopes to create art which challenges concrete and routine perception, arousing a sense of questioning and mystery within the viewer. Damian recently moved from Florida to the Poconos to serve as assistant professor of animation at East Stroudsburg University. He seeks to teach future creatives about the variety of potentials of animation, inspiring both artistic expression and technical expertise.

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COMMENTS

  • SeveralStuds 1 week, 2 days ago  | 

    Really great tutorial on the use of trigonometry to achieve procedural animation effects! one thing I will say is that it would've been nice if you had at least glossed over how you sort of overlay the angles on top of each other to achieve that double-grate effect. although i would understand if it was deliberately done for redundancy.

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