Log into your account to keep track of your progress. You can work through the lessons without logging in but your progress will be lost when you refresh the page.

TOTAL DURATION: 2h 52m

Learn to build a fully adaptive Wooden Bridge Tool in Houdini, ready for Unreal Engine. You'll use splines, vectors, and orientation logic to create a flexible structure that responds to its environment, complete with dynamic stilts, railings, ropes, and fine details like instanced nails. You'll also learn how to repurpose your setup into two spin-off tools and package everything into a Houdini Digital Asset (HDA) for seamless integration into game engines.

Learn all about Project Skylark

CREATED BY

JOOLEANBOOLEAN

Technical Artist @ Cloud Imperium Games

More from jooleanboolean

COMMENTS

  • maitlandvt 2 weeks, 6 days ago  | 

    I couldn't find a Bess. so I used Houdini to make myself a "Wooden Bride"[sic]

    • jooleanboolean 2 weeks, 6 days ago  | 

      Hahaha, I hope you find your Bess <3

  • knockflakes 2 weeks, 4 days ago  | 

    Thänx for this awesome tutorial! So well explained everthing. And also your voice is nice to listen to.

    • jooleanboolean 2 weeks, 4 days ago  | 

      Thank you for your kind words knockflakes <3

  • skepticalPo 2 weeks, 3 days ago  | 

    Where to even begin? Such a great teacher through and through. It was inspiring and engaging, and you took the time to actually explain the logic and meaning behind each step. Excellent quality, and thank you for your time. These are the kinds of videos that get you excited to learn this program.

    • jooleanboolean 2 weeks, 3 days ago  | 

      Aww, thank you so much <3 I tried my best to make people relive and understand my train of thought as I was making this tool so hearing this from you is so wonderful. Good luck on your journey!

  • TimotheeM 2 weeks, 2 days ago  | 

    Great tutorial. Very well explained
    Would love to see more, but on more advanced setup !

  • indigokohn 1 week, 5 days ago  | 

    Awesome tutorial! I was curious though, are there any plans to release the 'full-detail' hda tools used in the project in a non-commercial format for learning purposes? Just some stuff I noticed that the project tool handles a little cleaner like curves around geometry / support structures and I'm curious how you did it (:

  • indigokohn 1 week, 4 days ago  | 

    Nevermind, please ignore my prev message, I was stupid and didn't realise something lol

Please log in to leave a comment.