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With the cloth tool you are able to use a cloth simulation inside of Unreal Engine to shape your geometry. This lesson you will learn how to add a cloth simulation to your digital asset tool using the Vellum nodes. This tool will then be used in Unreal using the Houdini Engine plug-in.

Project Titan is an in-house tech demo designed to production test Houdini's procedural workflows while creating a 3D environment that leverages the latest technologies in Unreal. Click Here to learn more.

CREATED BY

SIMON VERSTRAETE

Simon is a tech Artist that loves building procedural tools and assets. By adding more and more procedural approaches to his workflow, he is able to build 3D models with speed and flexibility. During his studies at Digital Arts and Entertainment, he taught himself how to work with Houdini. After his studies, he started working on Ary and the Secret of Seasons at eXiin. Currently he is a Houdini freelancer and focuses on creating procedural content.

More from Simon Verstraete

COMMENTS

  • kyanhudson 2 months ago  | 

    Extremely useful tool! Cant thank you enough, I'm gonna use this a lot.

  • Sdruvie 1 month, 2 weeks ago  | 

    Very useful!

  • locke37 4 weeks ago  | 

    Great tutorial, with perfect structure. More please :)

  • metalman123456123 3 weeks, 5 days ago  | 

    has anyone tested this with 4.27? im getting really odd results. The collision is off, Ive even tried directly importing the tool that was made in the demo

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