With the cloth tool you are able to use a cloth simulation inside of Unreal Engine to shape your geometry. This lesson you will learn how to add a cloth simulation to your digital asset tool using the Vellum nodes. This tool will then be used in Unreal using the Houdini Engine plug-in.
Project Titan is an in-house tech demo designed to production test Houdini's procedural workflows while creating a 3D environment that leverages the latest technologies in Unreal. Click Here to learn more.