RENDERING WET-MAPS IN SOLARIS (KARMA XPU/MTLX)
Learn how to create realistic wet maps in Houdini by transferring and accumulating a “wet” attribute from a soft body simulation onto a surface.
Use SOP Solver for memory-based effects, add procedural drying with noise, and build a flexible, production-ready workflow.
Finally, render everything in Solaris using Karma XPU with MaterialX shaders by blending wet and dry materials using attributes.
📂 All project files, textures, and HDRIs are included so you can follow along step-by-step.
Get file here : https://drive.google.com/file/d/1UpQ2...
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COMMENTS
AlfredoSMC 1 week, 5 days ago |
It’s a brilliant piece of work—your WET. Thank you very much; it has helped me a lot in learning.
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