Log into your account to keep track of your progress. You can work through the lessons without logging in but your progress will be lost when you refresh the page.

Learn how to create realistic wet maps in Houdini by transferring and accumulating a “wet” attribute from a soft body simulation onto a surface.

Use SOP Solver for memory-based effects, add procedural drying with noise, and build a flexible, production-ready workflow.

Finally, render everything in Solaris using Karma XPU with MaterialX shaders by blending wet and dry materials using attributes.





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INDIAN VFX SCHOOL - SARTHAK PANDEY

MAKING EASY AND STRAIGHT FORWARD TUTORIALS FOR HOUDINI THAT EVERYONE CAN FOLLOW ALONG.

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COMMENTS

  • AlfredoSMC 1 week, 5 days ago  | 

    It’s a brilliant piece of work—your WET. Thank you very much; it has helped me a lot in learning.

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