A walkthrough of using the SOP Solver to create the effect of a burning match.
This final part is a walk through of final adjustments of the scene, including using groups and metaballs to create a moving flame source.
A walkthrough of using the SOP Solver to create the effect of a burning match.
This final part is a walk through of final adjustments of the scene, including using groups and metaballs to create a moving flame source.
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