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TEXTURING WITH COPS FOR SUBSTANCE DESIGNER ARTISTS
TOTAL DURATION: 44 m
Learn how to recreate a patterned tile material in Houdini while comparing the workflow with familiar Substance Designer techniques. You’ll build the base tile layout, create decorative patterns, develop a marble-like surface, and layer masks, warps, blends, damage, chipping, edge wear, and surface imperfections to create a more believable final material.
You’ll also explore how to apply the finished material to a mesh in a scene. This workflow is valuable for artists coming from Substance Designer who want to understand how procedural material-building concepts translate into Houdini.
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COMMENTS
knockflakes 1 month, 1 week ago |
Thänx a lot for this great tutorials!
It looks awesome!
Chassaigne Victor 1 month ago |
thanks a lot !
more materials would be welcome :)
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