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Learn how to create and refine Pyro effects in Houdini using COPs, then prepare them for real time use in Unreal Engine. You’ll explore the Pyro Configure workflow, different sourcing methods, and the key settings that shape the look and resolution of the simulation.

You’ll also learn how to export the result as a flipbook, bring it into Unreal Engine, and build a Niagara setup that uses the texture for playback. This workflow gives artists a practical way to move from a Houdini Pyro simulation to a controllable real time effect in Unreal.

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CREATED BY

KORNELIA BORYCKA

Senior Technical Artist with 5 years of experience in co-development and porting projects across PC, Xbox, PlayStation 5, Nintendo Switch and Switch 2. Specializing in profiling and optimization, she is a generalist at heart, with a strong focus on real-time VFX, procedural workflows and Houdini. Her previous credits include Mortal Kombat 1, LEGO Horizon Adventures, Hellblade: Senua’s Sacrifice – Enhanced Edition, and Witchspire. She currently works as a Lead Technical Artist, supporting and guiding her team on an unannounced project. Alongside production work, she is also a Tech Art lecturer at the Warsaw Film School.

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