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PROJECT TITAN EVO | SMOKE FX
Learn how to create and refine Pyro effects in Houdini using COPs, then prepare them for real time use in Unreal Engine. You’ll explore the Pyro Configure workflow, different sourcing methods, and the key settings that shape the look and resolution of the simulation.
You’ll also learn how to export the result as a flipbook, bring it into Unreal Engine, and build a Niagara setup that uses the texture for playback. This workflow gives artists a practical way to move from a Houdini Pyro simulation to a controllable real time effect in Unreal.
CLICK HERE to learn more about Project Titan EVO
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