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This tutorial series „Houdini Practice Hour“ is meant for newbies in Houdini FX, who want to learn the basic tasks of modeling, uvs, shading, lighting and rendering on a project base in Houdini FX. I will explain to you step by step the workflows and tools, so you can follow along and then experiment for deepening your knowledge. Learning means „getting your hands dirty“.


This series doesn’t give you the most effective, elegant or the "only right way", it’s concepted to give you a solid learning experience.
If you are searching for a complete introduction into the fundamentals of Houdini FX, you can take a look here: https://vimeo.com/ondemand/houdinifxfundamentals

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Module 03: Textur-Painting, Shading Setup & Rendering

Toothbrush - 10 Baking Maps in Substance Painter
https://youtu.be/Wy9yJs6Wghg

Toothbrush - 11 Overview Substance Painter User Interface

https://youtu.be/3f4KGNfto8w

Toothbrush - 12 Adding & Projecting the wooden base
https://youtu.be/Wnl1ge8RtCc


Toothbrush - 13 Building a Painting Layer Stack
https://youtu.be/jaeRdR4riAM

Toothbrush - 14 Projecting Text & Exporting Textures 
https://youtu.be/8LyKz6USbZ4

Toothbrush - 15 Houdini FX Mantra Shader for the Glass and the Floor 
https://youtu.be/jRuGe60RSO0

Toothbrush - 16 Houdini FX Mantra Shader for the Brush & Bristles 
https://youtu.be/sNTmkVabjtI


This ends the second project of our "Houdini FX Practice Hour". More will follow!
You find all Modules of the „Houdini Practice Hour" in this YouTube Playlist:


CREATED BY

HELGE MAUS

Helge Maus teaches 3D- & VFX Applications for 20 years. His focus lies on VFX, but he also works with many studios and agencies from different visualization areas.

More from Helge Maus

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