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This first set of lectures make up Module 101 which introduces Houdini and Unreal for complete beginners. Learn how to install Houdini, the user interface and more.

Get Project Files at E-Houdini Academy

This module is followed by a second Lecture series where you will learn procedural modeling, UVs, texturing and how to install instances to bring everything into Unreal using the Houdini Engine plug-in.

Visit my Youtube and Patreon pages to learn more about Houdini and its procedural workflow.

CREATED BY

ERWIN HEYMS

My name is Erwin Heyms and I have been a professional Technical Artist in the video games industry since 2013. I have worked on various triple-A titles such as Ghost Recon Wildlands and Breakpoint and over the course of my career, I’ve developed a large range of Houdini related skills and insights ranging from procedural tool development for World Builders and Artists, how to make interactive and user-friendly tools, and how to design procedural pipelines for games. In 2017, I released my first Houdini Masterclass at Ubisoft. The 35-hour video course has since helped countless employees at the company pick up Houdini as one of their main tools of work. The joy of being able to teach my skillset to others has stuck with me ever since. While I created and held several smaller lectures at conferences, events and in private one-on-one sessions, in late 2019, I decided I wanted to try my hand again at creating a new Houdini Masterclass. I envisioned one bigger and more advanced than any of my lectures before, that I could also publicly release. Thanks to the support of my Patreon backers, I have been able to make this Masterclass into reality, and it has been quite a journey. The Masterclass is meant to bring together all my skills as a Technical Artist and Teacher into a comprehensive, multi-part course. My goal being to allow any Houdini user, at any skill level, to attain the same level of skills and insights that I have cultivated over the past decade.

More from Erwin Heyms

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