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TOTAL DURATION: 16h 10m 21s

Welcome to the Houdini Water FX course, where you'll learn how to create stunning and realistic water simulations. This course focuses on a boat caught in a storm. Learn how to create water fx for three different shots - medium shot, a distant shot and a close-up shot.

Explore the different techniques and tools in Houdini that are necessary for creating realistic water simulations, such as creating ocean surfaces and waves, simulating foam and spray, and adding rain and lightning effects.

Develop a deep understanding of how to create realistic water effects in Houdini, and build up the skills and knowledge necessary to create water simulations for your own projects.

Note: The sailboat digital asset was missing from the project files. It is now in the HDA directory of the zip file.

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COMMENTS

  • JonasSorgenfrei 1 year, 3 months ago  | 

    This is AWESOME!
    Thanks so much for creating and sharing the tutorial here for free plus the scene files.

    Just finished lesson one, there are a bunch of really cool technics and tricks.
    Looking forward to the next parts :)
    Kudos :)

    • guerreiroazul 1 year, 3 months ago  | 

      Hey Jonas! I am happy you liked it! Have fun!

  • dunnieboy 1 year, 3 months ago  | 

    ... awesome *****

    • guerreiroazul 1 year, 3 months ago  | 

      Great that you liked it!

  • Scara 1 year, 3 months ago  | 

    Cheers, Diogo. Appreciated!

    • guerreiroazul 1 year, 3 months ago  | 

      Thanks!!

  • nicolaas.tanghe 1 year, 3 months ago  | 

    Thank you so much for this.

    • guerreiroazul 1 year, 3 months ago  | 

      You are welcome! Cheers

  • Andres D Caro 1 year, 3 months ago  | 

    Awesome!! thanks for this ♥

    • guerreiroazul 1 year, 3 months ago  | 

      Thank you!!

  • EVargas 1 year, 3 months ago  | 

    Thank you Diogo, your class is great, excellent content, inspiring!

    • guerreiroazul 1 year, 3 months ago  | 

      Thanks! I am happy that you liked it!

  • christianwiele 1 year, 3 months ago  | 

    Thanks a lot, very cool. The first video is a little messed up regarding order. The part of original footage is doubled, and I miss the part where the boat is imported.

    • rmagee 1 year, 3 months ago  | 

      I've contacted the author about getting the missing parts - will re-upload once it has been fixed

      • christianwiele 1 year, 3 months ago  | 

        Thanks, that would be great.

        • rmagee 1 year, 3 months ago  | 

          It has been updated with the missing part and the other parts in their proper order.

          • christianwiele 1 year, 3 months ago  | 

            Top!

  • aracid 1 year, 3 months ago  | 

    Hey Diogo, strangely but when I load the boat hip, 01_BuildSetup_v1, the obj is made but theres no content inside? any reason why?

    • guerreiroazul 1 year, 3 months ago  | 

      Hey, sure. It is important that you add the boat geo to the geo folder inside the same directory as you saved your scene. You can watch me doing it in lesson 3. Cheers

      • christianwiele 1 year, 3 months ago  | 

        Hi, I think the HDA file for the sailboat is missing, so we can't import it. Only the cache files are included.

  • jim707jim707jim 1 year, 3 months ago  | 

    very nice tutorial , thnx, boat hda is missing!

  • christianwiele 1 year, 3 months ago  | 

    If I create the boat VDB as described then only the walls are solidified as volumes, but the interior of the boat is still hollow. As a result the boat will always contain water particles when it is put into the ocean. I realized that when creating the splashes, as a lot of particles remained that are technically inside the hull. Is this correct, am I missing something, or is there a way to completely solidify the hull?

    • guerreiroazul 1 year, 3 months ago  | 

      Hey. I cover this vdb technique (of filling the interior) on the closeup shot, towards the end os this series.

      • christianwiele 1 year, 3 months ago  | 

        Thanks, will check it out.

  • JonasSorgenfrei 1 year, 3 months ago  | 

    Unfortunatly mixing the point deform on the collision geo (to "substract" the big waves) and the ocean spectrum displacement later on the sim mesh (to add the big waves) is creating problems with the collisions and leads to gaps between the boat and the water. Using the inverse point deform with the same settings as the collision geo displacment was using leads to better/more accurate results :)

    • naooay 11 months, 2 weeks ago  | 

      I have the same problem, but I don't quite understand your explanation. Could you be more careful? Thank you

  • YukiMurakami97 1 year, 2 months ago  | 

    Thanks for the tutorial! It is so helpful. I have followed up until 6. Its a bit too advanced for me so I will come back after some practice.
    I have made note for the course. I hope this will help some of you.
    https://houdiniinadelaide.wordpress.com/2023/07/10/stormy-seas-project-by-diogo-guerreiro/

    • guerreiroazul 1 year, 2 months ago  | 

      That is great! Thanks for sharing.

  • knockflakes 1 year, 1 month ago  | 

    Wow Wow Wow!!! Amazing! Thänx a lot!!! It`s sooooo nice that you also share the scene files! Love it :)

  • MichaelRoots 1 year ago  | 

    Awesome !! Simple question; Why not directly simulate n merge big high-res waves?

  • naooay 11 months, 2 weeks ago  | 

    A beginner

  • Aydin_Thill 11 months ago  | 

    Hey it looks like the boat file is missing. @guerreiroazul It would be great if you could add it to the project files. Thanx in advance if you find the time to do it :)

  • jannesopanen 10 months ago  | 

    Thanks for an amazing tutorial! Before starting it I'd like to ask that did you make any kind of composing for the shots ?

    Thanks for advance!

    Yours,
    Janne Sopanen

    • guerreiroazul 6 months, 2 weeks ago  | 

      Hey, just very basic color grading.

  • wanghaoc 9 months ago  | 

    Hi, I think some HDA is missing in the file. I find cg_removerpoints HDA but there is nothing in that HDA

  • CharlesT 8 months, 2 weeks ago  | 

    Hi, I'm loving the tutorial. I've still got a long way to go. lol I was just wondering where to find the CGimagine_FlipVis? Cheers

    • CharlesT 7 months, 2 weeks ago  | 

      Woops, It's right there in HDAs folder.

  • Murdoc 8 months, 1 week ago  | 

    You're one of the good guys, my friend; thanks for taking the time to do this. It's exactly what I needed to make my current project come to life.

  • Christian Gallagher 8 months, 1 week ago  | 

    I love all the info packed in these lesson, when I download the project files it seems to be missing Houdini files 02 through 12. Is it possible to get the other files?

    • Christian Gallagher 8 months, 1 week ago  | 

      My bad, got deeper into the files and chatted with Diogo and this download does have all the content intended, the numbering just skips through

  • pyxel8 7 months, 3 weeks ago  | 

    I am a long-time 3dsMax user who is just starting out in Houdini and I love this tutorial. However, I am facing an issue with the OceanSource, Flip Object, and FlipSolver. Whenever I try to run the simulation, I get red exclamation marks on these nodes, and nothing happens. It just goes straight to load from disk. This happens with all Flip scenes using Wavetank scenes that I create, except for one. I suspect that it has something to do with the paths, but I am not entirely sure. Can you please help me resolve this issue?

  • SpeLL 6 months, 2 weeks ago  | 

    I'd like to say big thanks to Diogo for this exiting course about Water FX and Stormy Seas!
    I tried to go all the way described and this is what I got with this tutorial sequence: https://youtu.be/HH1gMz1s3wU
    During the course Diogo recommend to make several shots, so this is only the first one so far.

  • guerreiroazul 6 months, 2 weeks ago  | 

    Hey, you can send me your hip file through my discord and I can have a look at it.

    https://discord.gg/ShB9UmcV

    Cheers,

    Diogo

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