Houdini Main Changelogs
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21.0.489 | Backport for r517701 - Removed shiboken6 import from Stage Manager view. This was left out from an earlier version with a bug fix |
Mon. September 29, 2025 |
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21.0.489 | Fixed jitter in the viewport's FPS display during realtime playback, which made it falsely appear as if it was unable to maintain realtime playback. |
Mon. September 29, 2025 |
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21.0.489 | Fixed a bug where some textures wouldn't load properly if they were being re-loaded a second time |
Mon. September 29, 2025 |
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21.0.489 | Added support for multiple target shapes per muscle in the Otis Muscle and Tissue Configure SOP. |
Mon. September 29, 2025 |
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21.0.489 | Added Shape Attribute parameter to Muscle Mirror SOP as well as ensuring that tpose attribute is mirrored instead of created from mirrored P values. |
Mon. September 29, 2025 |
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21.0.489 | Improvements to FEM Deform for Otis compatibility:
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Mon. September 29, 2025 |
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20.5.737 | Fixed an issue with Python-based PDG nods failing to generate work items when a parameter error occurs, even if the pdg.ExpressionError exception is caught during parameter evaluation. |
Mon. September 29, 2025 |
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21.0.489 | Fixed an issue with Python-based PDG nods failing to generate work items when a parameter error occurs, even if the pdg.ExpressionError exception is caught during parameter evaluation. |
Mon. September 29, 2025 |
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20.0.1209 | Fixed an issue with Python-based PDG nods failing to generate work items when a parameter error occurs, even if the pdg.ExpressionError exception is caught during parameter evaluation. |
Mon. September 29, 2025 |
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20.5.737 | Added multiParmTab and setMultiParmTab to hou.NetworkEditor. |
Mon. September 29, 2025 |
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21.0.489 | Added multiParmTab and setMultiParmTab to hou.NetworkEditor. |
Mon. September 29, 2025 |
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21.0.489 | Add a line to the HUD Info in the APEX Animate state to show the hotkeys for displaying the selection set HUD panels. |
Mon. September 29, 2025 |
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21.0.489 | Removed the global state check in hou.ui.setHideAllMinimizedStowbars(). We can't assume that all the stow bars have the global state since new stowbars aren't affected by the global state on creation. |
Mon. September 29, 2025 |
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21.0.489 | Recompute affected point normals on the Smooth SOP will now properly only recompute the affected point normals. |
Mon. September 29, 2025 |
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21.0.489 | Fix a bug where sprites would not render correctly when the gl_spritetex point attribute was set to a valid path. |
Mon. September 29, 2025 |
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21.0.489 | Scene Import now properly handles `material_override` SOP data for MaterialX materials (as well as the Principled Shader) |
Mon. September 29, 2025 |
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21.0.486 | Fixed a bug where floating panels wouldn't properly resize and would cause other issues when enabling fullscreen mode |
Fri. September 26, 2025 |
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21.0.486 | Fixed a bug where outlines wouldn't be drawn in the LOPs viewport, if rendering with a delegate that provides OpenGL Prim ID textures |
Fri. September 26, 2025 |
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21.0.486 | Fixed an issue where exporting videos with the AMF video encoders would result in a cryptic error message if the width was not evenly divisible by 2. |
Fri. September 26, 2025 |
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20.5.734 | Fix a bug in Guide Groom's barborient update code where vertex indices weren't converted to point indices prior to accessing point attributes. |
Fri. September 26, 2025 |
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21.0.486 | Fixed a bug where Work Lights/Scene Lights buttons were unselected when LMB-hold triggerd the RMB menu. |
Fri. September 26, 2025 |
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21.0.486 | The Image ROP can now write .tx files. |
Fri. September 26, 2025 |
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21.0.486 | Fixed APEX Scene Add Animation to work with an empty character name. |
Fri. September 26, 2025 |
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21.0.486 | Fixed a crash in the Copernicus network editor when undoing the deletion of a node that previously had its 3D Output flag set. |
Fri. September 26, 2025 |
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20.5.734 | Fixed an issue where Shift+wheel scroll in input field resulted in a small non-zero value. |
Fri. September 26, 2025 |