Houdini Main Changelogs
| 21.0.546 | Fixed rendering artifacts at polygon edges, when rendering transparency in the viewport, and fixed a bug where transparent primitives were not being rendered by ROP_Flipbook, for some configurations |
yesterday | |
| 21.0.546 | Added a hou.sceneViewerEvent.RendererChanged callback and per-renderer scripts that are run whenever a render delegate is activated or deactivated in the viewport. |
yesterday | |
| 21.0.546 | Added the ability for render delegates to specify in the UsdRenderers.json file whether or not the delegate should appear in the list of available renderers in the viewport. |
yesterday | |
| 21.0.546 | Prevent unnecessary time dependence of Edit Context Options nodes. |
yesterday | |
| 20.0.1266 | Fixed a possible crash when dicing a large face very finely. |
yesterday | |
| 20.5.794 | Fixed a possible crash when dicing a large face very finely. |
yesterday | |
| 21.0.546 | Eliminate some unnecessary recooking when two cook requests differ only by the "depth" of the context option stack (even though all option values may be unchanging). |
yesterday | |
| 21.0.546 | The @foo.tuplesize and @foo.tuple bindings will work with auto-tuple size of 0 specified in the manual bindings; previously it was only working for the "#bind point foo float?" automatic binding. |
yesterday | |
| 21.0.546 | Adjusted the large mesh threshold for Vulkan to match that of OpenGL, as threading the submesh updates isn't providing as much benefit as leaving the large mesh as-is. |
yesterday | |
| 21.0.546 | Reduce the number of resources that are pre-allocated, which can avoid hitting errors caused by driver limits in some cases |
yesterday | |
| 21.0.546 | Fixed a bug on the blendshape component where it wasn't reliable picking up multi/surface sliders. |
yesterday | |
| 20.0.1265 | Fix a bug that prevented Solaris from muting layers with URL identifiers. |
Mon. November 24, 2025 | |
| 21.0.545 | Fixed a bug where selection on nested packed primitives would display incorrectly |
Mon. November 24, 2025 | |
| 21.0.545 | Fixed a bug where attributes would still be displayed in the viewport after being deleted |
Mon. November 24, 2025 | |
| 21.0.545 | Fixed a possible crash when dicing a large face very finely. |
Mon. November 24, 2025 | |
| 21.0.545 | Fixed a bug in the APEX Animate state where the controls for blendshape sliders would move somewhere other than the slider geometry. |
Mon. November 24, 2025 | |
| 21.0.545 | Fixed a crash when creating landscapes on Unreal 5.7. |
Mon. November 24, 2025 | |
| 21.0.542 | AOV names that contain spaces in EXR files are now imported properly. |
Fri. November 21, 2025 | |
| 20.5.789 | Fix Shape Diff SOP crash when given inputs with mismatched point counts. |
Thu. November 20, 2025 | |
| 21.0.541 | Fix Shape Diff SOP crash when given inputs with mismatched point counts. |
Thu. November 20, 2025 | |
| 21.0.541 | Fixed a bug where deep camera map in EXR format had incorrect channel names for beauty plane ('C.r', 'C.g', 'C.b' instead of 'R', 'G', 'B'). |
Thu. November 20, 2025 | |
| 20.5.789 | Added a "Remove Scales from Joint Transforms" toggle parameter to the FbxAnimOutput ROP. This removes scaling from the global transforms of skeleton joints while preserving rotation and translation. |
Thu. November 20, 2025 | |
| 21.0.541 | Grayscale RLE-compressed TGAs are now supported. |
Thu. November 20, 2025 | |
| 20.5.789 | Fixed an issue where the Cop Path parameter of the Image ROP would be disabled when the node had an input. |
Thu. November 20, 2025 | |
| 21.0.541 | Muscle Paint SOP has new parameter "Otis Attributes Only" to remove Vellum only muscle attributes from paintable attributes. |
Thu. November 20, 2025 |