Houdini Main Changelogs
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21.0.494 | Improve LOP drag and drop actions in the viewport. New nodes are created inline instead of branching from the display node. Dragging material assets onto the viewport will create a material linker to both instantiate the material and assign it to the target prim. |
yesterday |
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21.0.493 | Fixed husk computation of the data window using --autocrop when rendering using auto-tiled rendering. |
Fri. October 3, 2025 |
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21.0.493 | Fixed a bug where render stats panel was incorrectly displaying primary sample counts instead of path sample counts when using "Path Traced" convergence mode under Karma CPU. |
Fri. October 3, 2025 |
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21.0.493 | Fixed incorrect tile index in log output when using husk's auto-tile option. This also addresses incorrect frame number in deep image's metadata when doing tiled renders. |
Fri. October 3, 2025 |
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21.0.493 | Update comments for qrotateunit() to document the distinction with qrotate(). |
Fri. October 3, 2025 |
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21.0.493 |
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Fri. October 3, 2025 |
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21.0.493 | Fixed a bug in the Blendshape component where the default sliders where either not created or in the wrong position. |
Fri. October 3, 2025 |
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21.0.493 | Fixed an issue with auto-tiling of images in husk on Windows when the image path was specified as a Windows file path. |
Fri. October 3, 2025 |
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21.0.493 | Muscle Flex attribute dropdown menus now filter by type and query the relevant input. |
Fri. October 3, 2025 |
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21.0.493 | Fixed a bug in the Muscle Mirror SOP where clicking the Group dropdown menu raised an error. |
Fri. October 3, 2025 |
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20.5.741 | Fixed a bug where mantra wasn't properly handling the vm_setexrdatawindow setting. This also fixes an issue where render time/memory weren't being properly written to OpenEXR images by mantra. |
Fri. October 3, 2025 |
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21.0.493 | Fixed an issue partitioning render products when the --camera option was specified on the husk command line. This was causing the mplay-monitor to fail to open when launched from Houdini. |
Fri. October 3, 2025 |
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21.0.493 | It is now safe to allocate and delete HUSD_DataHandle objects in multiple threads at the same time. This may be useful in some custom HDK LOP nodes. |
Fri. October 3, 2025 |
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21.0.493 | Added initial support for multi-byte host names with licensing. |
Fri. October 3, 2025 |
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21.0.492 | Constraint LOP nodes are now added to the affected prims' Editor Nodes metadata and the affected prims are added to the nodes' last modified prims list. |
Fri. October 3, 2025 |
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21.0.493 | The "Starred" filter in the asset catalog and snapshot gallery now work properly no matter how the "starred" data is stored in the data source. |
Fri. October 3, 2025 |
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21.0.493 | Fixed a crash when using a USD Render ROP in "Render Existing File" mode with no LOP node specified. In this case, the Render Settings prim pattern is evaluated by opening the file on disk as a USD stage and running the prim pattern on that stage. |
Fri. October 3, 2025 |
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21.0.492 | XPU: fixed an issue relating to auto-raybias and semitrans emissive objects |
Thu. October 2, 2025 |
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20.5.740 | Fixed a bug in the RBD Connected Faces SOP where a rest attribute on the input geometry could cause incorrect primdist to be calculated between connected faces. |
Thu. October 2, 2025 |
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21.0.492 | Fixed a bug with imaketx (and making textures in general) when dealing with non-square images. |
Thu. October 2, 2025 |
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21.0.492 | Fixed a bug where mantra wasn't properly handling the vm_setexrdatawindow setting. This also fixes an issue where render time/memory weren't being properly written to OpenEXR images by mantra. |
Thu. October 2, 2025 |
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21.0.492 | Fixed unreal_bake_folder and unreal_output_name not being applied to geometry collections. |
Thu. October 2, 2025 |
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21.0.492 | Fixed geometry collection actor parenting. |
Thu. October 2, 2025 |
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21.0.492 | Meshes without LOD export enabled no longer receive an LOD group. |
Thu. October 2, 2025 |
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21.0.492 | Fixes rectangle light texture importance sampling. Rectangle light texture is sampled facing same direction as light emission. |
Thu. October 2, 2025 |