Houdini Main Changelogs

19.0.803

The unreal_datatable_rowstruct attribute that is generated when using a data table as geometry input has been renamed to unreal_data_table_rowstruct. Allow Houdini assets that output point clouds to be added to Unreal. When such an asset is added, it will generate a data table using the attributes of each point. The Houdini point clouds generated by data table inputs can be imported back to Unreal in order to generate the original input.

Wed. November 16, 2022
19.0.803

Fixed a crash when baking HDAs that generate Unreal Instances.

Wed. November 16, 2022
20.0.164

Promoted the "Flush data after each frame" parameter from the USD ROP onto the top level of the File Cache LOP. This allows the saving of very large animated scenes without running out of RAM. Also promoted the parameter to silence errors when USD file paths are derived from node paths, and surface errors from the contained USD ROP onto the File Cache node.

Wed. November 16, 2022
20.0.164

Promoted the "Flush data after each frame" parameter from the USD ROP onto the top level of the File Cache LOP. This allows the saving of very large animated scenes without running out of RAM. Also promoted the parameter to silence errors when USD file paths are derived from node paths, and surface errors from the contained USD ROP onto the File Cache node.

Wed. November 16, 2022
20.0.164

Promoted the "Flush data after each frame" parameter from the USD ROP onto the top level of the File Cache LOP. This allows the saving of very large animated scenes without running out of RAM. Also promoted the parameter to silence errors when USD file paths are derived from node paths, and surface errors from the contained USD ROP onto the File Cache node.

Wed. November 16, 2022
19.5.436

Fixed a crash when baking HDAs that generate Unreal Instances.

Wed. November 16, 2022
19.5.437

The unreal_datatable_rowstruct attribute that is generated when using a data table as geometry input has been renamed to unreal_data_table_rowstruct. Allow Houdini assets that output point clouds to be added to Unreal. When such an asset is added, it will generate a data table using the attributes of each point. The Houdini point clouds generated by data table inputs can be imported back to Unreal in order to generate the original input.

Wed. November 16, 2022
20.0.163

Fixed a crash when baking HDAs that generate Unreal Instances.

Wed. November 16, 2022
20.0.163

Fixed a crash when baking HDAs that generate Unreal Instances.

Wed. November 16, 2022
20.0.163

Fixed a crash when baking HDAs that generate Unreal Instances.

Wed. November 16, 2022
20.0.163

Added support for Landscape's World Partition Size to be specified by HDA attributes.

Wed. November 16, 2022
20.0.163

Added support for Landscape's World Partition Size to be specified by HDA attributes.

Wed. November 16, 2022
20.0.163

Added support for Landscape's World Partition Size to be specified by HDA attributes.

Wed. November 16, 2022
20.0.164

Fixed a bug in MaterialX mix node implementation where fg and bg inputs are swapped for surfaceshader, displacementshader, volumeshader, and color4 signatures.

Wed. November 16, 2022
20.0.164

Fixed a bug in MaterialX mix node implementation where fg and bg inputs are swapped for surfaceshader, displacementshader, volumeshader, and color4 signatures.

Wed. November 16, 2022
20.0.164

Fixed a bug in MaterialX mix node implementation where fg and bg inputs are swapped for surfaceshader, displacementshader, volumeshader, and color4 signatures.

Wed. November 16, 2022
20.0.164

Added ability for python states to hook into our existing framework for waiting for the release of volatile keys.

Wed. November 16, 2022
20.0.164

Added ability for python states to hook into our existing framework for waiting for the release of volatile keys.

Wed. November 16, 2022
20.0.164

Added ability for python states to hook into our existing framework for waiting for the release of volatile keys.

Wed. November 16, 2022
19.5.437

Added a toggle to the Crowd State DOP to disable looping for the clip(s) being played in the state. This could already be configured per clip using the Agent Clip Properties SOP, and the clip properties setting takes precedence over the state's setting.

Wed. November 16, 2022
20.0.164

The Group Delete SOP now has the ability to set an output selection. This allows HDA authors to set an output selection for their HDA without leaking a group.

Wed. November 16, 2022
20.0.164

The Group Delete SOP now has the ability to set an output selection. This allows HDA authors to set an output selection for their HDA without leaking a group.

Wed. November 16, 2022
20.0.164

The Group Delete SOP now has the ability to set an output selection. This allows HDA authors to set an output selection for their HDA without leaking a group.

Wed. November 16, 2022
19.0.803

Fix a bug where Houdini editor node metadata could be written out to USD files if it appeared on a top level variant selection primitive.

Tue. November 15, 2022
19.5.436

Fix a bug where Houdini editor node metadata could be written out to USD files if it appeared on a top level variant selection primitive.

Tue. November 15, 2022