Virtual Production | Cause and FX
Mikael Moane, Lead CG Technical Artist at Cause and FX in Auckland, New Zealand, shares how his team tackled a unique challenge: creating content for a virtual production LED wall. Originally planning to use Unreal Engine, they ran into workflow issues that led them to switch to Karma XPU in Houdini. Mikael explains how staying within Houdini's procedural environment helped simplify the process, from layout to final render. He also talks about the practical advantages of Karma XPU—especially its handling of large-scale scenes and ability to fall back on the CPU when needed.
COMMENTS
Please log in to leave a comment.