A Jagae: Texturing and Basic Modelling in COPs
Film/TV
, Gamedev
, Motion Graphics
In this example, we’ll explore a variety of patterns generated with UV Shape COPs. The texture also uses the Height to Caustics COP to create iridescent color effects.
COMMENTS
maitlandvt 2 weeks, 4 days ago |
dude sweet! like that height to caustics!
..but... i had to change the torus noise to *perlin* noise!
(some people have accused me of being a perlin noise fanboy)
but try it though: perlin noise 3D and animate the time offset... so good!
Please log in to leave a comment.