A Jagae: Texturing and Basic Modelling in COPs
Film/TV , Gamedev , Motion Graphics

In this example, we’ll explore a variety of patterns generated with UV Shape COPs. The texture also uses the Height to Caustics COP to create iridescent color effects.

(1 response)

COMMENTS

  • maitlandvt 2 weeks, 4 days ago  | 

    dude sweet! like that height to caustics!
    ..but... i had to change the torus noise to *perlin* noise!

    (some people have accused me of being a perlin noise fanboy)

    but try it though: perlin noise 3D and animate the time offset... so good!

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