A Tray: Texturing and Basic Modelling in COPs
Film/TV , Gamedev , Motion Graphics

In this example, we’ll explore how to create displacement using the Planar Inflate COP and generate tile patterns with the UV Shape COP. This project file also uses several new COP nodes introduced in Houdini 22.

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COMMENTS

  • daryliran 17 hours, 22 minutes ago  | 

    Thanks for sharing. In zip file there is no hip file. Am I doing something wrong?

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