A Tray: Texturing and Basic Modelling in COPs
Film/TV
, Gamedev
, Motion Graphics
In this example, we’ll explore how to create displacement using the Planar Inflate COP and generate tile patterns with the UV Shape COP. This project file also uses several new COP nodes introduced in Houdini 22.
COMMENTS
daryliran 3 weeks ago |
Thanks for sharing. In zip file there is no hip file. Am I doing something wrong?
fianna 1 week, 3 days ago |
I just downloaded and unpacked tray.zip (78kb)
Inside is tray.hip (851kb)
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