VFX and Animation Tools

Houdini Roadmap | SIGGRAPH 2016

In this presentation, Robert Magee, Senior Product Marketing Manager at SideFX, introduces the Houdini roadmap, a look into the Houdini of today and the Houdini of tomorrow. 

To explore this roadmap, Robert takes a look at key areas of Houdini and how they are being developed, then, sneak peeks some of the features you can expect in future releases.

Houdini 15.5

Houdini 15.5 includes an improved workflow for modelers, more accurate crowd controls, a new VR lens camera for rendering to industry-standard formats and support for third party rendering in Houdini Indie.




Houdini 15

Houdini 15 enhances modeling, rendering and animation tools to meet the needs of generalists, animators, lighters, game makers and VFX artists. This brings Houdini to a bigger part of the pipeline while the VFX tools become faster and more efficient at handling big data.


Houdini 14

Houdini 14 released with new Position-Based Dynamics solver for granular simulation, new crowd pipeline tools, user interface enhancements and grooming tools for hair and fur, this release brings a better user experience, improved scalability and optimized performance to VFX artists, animators and game makers.